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PSI Powers
Here is a list of the PSI Powers used by the Earthbound Gang.
Note: PSI "Special" is named after Ness's favorite thing.
Offense
PSI Power |
PP |
Target |
Damage |
Comments |
PSI "Special" a |
10 |
All Enemies |
40-120 |
Decreases enemy's psychic
shield by 1 |
PSI "Special" b |
14 |
All Enemies |
90-270 |
Decreases enemy's psychic
shield by 1 |
PSI "Special" g |
40 |
All Enemies |
160-480 |
Decreases enemy's psychic
shield by 1 |
PSI "Special" W |
98 |
All Enemies |
320-960 |
Decreases enemy's psychic
shield by 1 |
PSI Fire
a |
6 |
Single Row |
60-100 |
Decreases enemy's psychic
shield by 1 |
PSI Fire
b |
12 |
Single Row |
120-200 |
Decreases enemy's psychic
shield by 1 |
PSI Fire
g |
20 |
Single Row |
180-300 |
Decreases enemy's psychic
shield by 1 |
PSI Fire
W |
42 |
Single Row |
240-400 |
Decreases enemy's psychic
shield by 1 |
PSI
Freeze a |
4 |
Single Enemy |
135-225 |
Decreases enemy's psychic
shield by 1 |
PSI Freeze b |
9 |
Single Enemy |
270-450 |
Decreases enemy's psychic
shield by 1 |
PSI Freeze g |
18 |
Single Enemy |
405-675 |
Decreases enemy's psychic
shield by 1 |
PSI Freeze W |
28 |
Single Enemy |
540-900 |
Decreases enemy's psychic
shield by 1 |
PSI
Thunder a |
3 |
Single Enemy |
60-180 |
Decreases enemy's psychic
shield by 1 |
PSI Thunder b |
7 |
Single Enemy
(2x) |
60-180 |
Decreases enemy's psychic
shield by 1 |
PSI Thunder g |
16 |
Single Enemy
(3x) |
100-300 |
Decreases enemy's psychic
shield by 1 |
PSI Thunder W |
20 |
Single Enemy
(4x) |
540-900 |
Decreases enemy's psychic
shield by 1 |
PSI
Flash a |
8 |
All Enemies |
--- |
Decreases enemy's psychic
shield by 1 |
PSI Flash b |
7 |
All Enemies |
--- |
Decreases enemy's psychic
shield by 1 |
PSI Flash g |
16 |
All Enemies |
--- |
Decreases enemy's psychic
shield by 1 |
PSI Flash W |
20 |
All Enemies |
--- |
Decreases enemy's psychic
shield by 1 |
PSI Starstorm a |
24 |
All Enemies |
270-450 |
Decreases
enemy's psychic shield by
1 |
PSI Starstorm
W |
42 |
All Enemies |
540-900 |
Decreases
enemy's psychic shield by 1
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Recovery
PSI Power |
PP |
Target |
Recovery |
Comments |
Life-Up a |
5 |
Single Ally |
75-125 |
Recover lost HP |
Life-Up
b |
8 |
Single Ally |
225-375 |
Recover lost HP |
Life-Up
g |
13 |
Single Ally |
Full |
Recover lost HP |
Life-Up
W |
24 |
All Allies |
300-500 |
Recover lost HP |
Heal
a |
5 |
Single Ally |
--- |
Recovers from a cold,
sunstroke, or sleep |
Heal b |
8 |
Single Ally |
--- |
Heal a,
and poison, nausea, crying and feeling strange |
Heal g |
20 |
Single Ally |
--- |
Heal a,
b, and numbness, diamonize, and
unconsciousness (not full HP) |
Heal W |
38 |
Single Ally |
--- |
Heal a,
b, g, and unconsciousness (Full HP) |
PSI Magnet a |
0 |
Single Enemy |
--- |
Absorbs some of an enemy's PP |
PSI Magnet
W |
0 |
All Enemies |
--- |
Absorbs some of all enemies' PP |
Assist
PSI Power |
PP |
Target |
Comments |
Shield a |
6 |
Single Ally |
Reduces damage by half |
Shield b |
10 |
Single Ally |
"Power Shield".
Shield a
and reflects damage at enemy |
Shield S |
18 |
All Allies |
Shield a
on entire party |
Shield W |
30 |
All Allies |
Shield b
on entire party |
Psychic Shield a |
8 |
Single Ally |
Reduces effects of enemy's PSI
attacks by half |
Psychic Shield b |
14 |
Single Ally |
"Psychic Power
Shield". Psychic Shield a
and reflects damage at enemy |
Psychic Shield S |
24 |
All Allies |
Psychic Shield a
on entire party |
Psychic Shield W |
42 |
All Allies |
Psychic Shield b
on entire party |
Offense Up a |
10 |
Single Ally |
Offense increases for duration
of the battle |
Offense Up W |
30 |
All Allies |
Everyone's Offense increases to
a max of twice the original amount |
Defense Down a |
6 |
Single Enemy |
Decrease an enemy's defense |
Defense Down W |
18 |
All Enemies |
Decreases all enemies' defense |
Hypnosis a |
6 |
Single Enemy |
Puts an enemy to sleep |
Hypnosis W |
18 |
All Enemies |
Puts all enemies to sleep |
Paralysis a |
8 |
Single Enemy |
Stops an enemy from moving |
Paralysis W |
24 |
All Enemies |
Stops all enemies from moving |
Brain Shock a |
10 |
Single Enemy |
Causes an enemy to feel strange |
Brain Shock W |
30 |
All Enemies |
Causes all enemies to feel
strange |
Teleport a |
2 |
All Allies |
Teleport to a place you've
previously been |
Teleport b |
8 |
All Allies |
Teleport a,
but requires less acceleration room |
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